Notifications, how much is enough?

When do you want an android notification from the turf-app? (when the app is closed)

NO notifications at all
1
1%
First zone lost ever (for beginners)
11
6%
Every zone lost
7
4%
Every zone lost, but somewhat grouped and within reason
21
12%
New round started
29
17%
Update available
23
13%
Message is addressed to you in chat
38
22%
Special announcements (special prizes, events etc.)
32
19%
Other
9
5%
 
Total votes: 171

embeoo
Zonemaker
Posts: 664
Joined: 30 Jul 2012, 00:50
Country: Sweden
Location: SoDa

Re: Notifications, how much is enough?

Postby embeoo » 05 Jan 2013, 00:33

Also the possibility to set up alerts in the app could be interesting;
- a certain player online
Stalked anyone lately? :)
Oh yes, why? ;-)

User avatar
eddyueue
Master of Stats
Posts: 519
Joined: 04 Aug 2010, 14:51

Re: Notifications, how much is enough?

Postby eddyueue » 05 Jan 2013, 07:17

Notifications about new zones in your vicinity would be nice.

matswes
Posts: 16
Joined: 01 Sep 2012, 17:53
Country: Sweden
Location: Stockholm, Sweden
Contact:

Re: Notifications, how much is enough?

Postby matswes » 05 Jan 2013, 13:15

Most importent is to give the user fredom to chose what notification he/she wants
bazinga

mrlindvall
Zonemaker
Posts: 136
Joined: 22 Apr 2012, 21:12
Country: Sweden
Location: Alingsås

Re: Notifications, how much is enough?

Postby mrlindvall » 05 Jan 2013, 13:36

Make it optional to choose. The more the merrier. As well as having an option with how often you'll get a notification on zones lost. You can't really go wrong as long as you add options that are disabled by default.
+1

User avatar
Drassen
Site Admin
Posts: 2412
Joined: 04 Aug 2010, 11:46

Re: Notifications, how much is enough?

Postby Drassen » 08 Jan 2013, 19:02

Interesting thoughts so far. keep em coming.
--No Private Messages please, use contact@turfgame.com instead.--

User avatar
AJ_
Posts: 122
Joined: 27 Feb 2012, 20:32
Country: Sweden
Location: Linköping

Re: Notifications, how much is enough?

Postby AJ_ » 08 Jan 2013, 22:01

Notifications are good! I already have them on zone lost form the TurfWidget. ;-) But if you did them I hope it would be almost instant push notifications.

My preference for zone lost notifications would be much like I believe the gmail notifications work. There is one setting to enabling notifications, and two sub settings; one for sound and an other to only "notify once". This way there is a sound the first time a mail arrives (zone is lost) and for subsequent mails only the notification count is updated. If the notification is dismissed, the next notification produces a sound again.

I would also like to see some notifications while the app is running. I think I have mentioned this before, but here we go again:

Taking zone: An "ongoing" (non dismissable) notification, preferably with some animation like "downloading".

Zone taken: A regular notification (dismissable) that is auto dismissed after a few minutes, or replaced when next zone is taken.

Zone blocked: Similar to "taking zone" but displayed as long as you are inside the blocked zone.

With these notifications an experienced Turfer can play the game from the lock screen or other app (ingress :roll:), and those pesky modal dialogs in the app can be removed or made optional. You might think that there are already a toast window for "taking zone", but that is not a good way to show an ongoing event. And there is also a sound, but that one has both volume and channel issues, and may not be preferred by the user.

If you don't want to implement this, you could perhaps broadcast some custom intents from the app, and I'll see what I can do with it. :-)
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