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Android development update

Posted: 05 Feb 2013 21:12
by Simon
Hey

As you may have noticed the version-update-frequency for the Android version has been quite low for some time. One reason is that we're still working on the iOS version that take some of that time but another more current reason is that we've been needed to hold the updates due to that the new maps api (v2) from google were released in december.

Why is that holding the updates you may ask, well since the maps api is pretty tight in the functionallity on how Turf works today and the v2 api version is a whole new way of implementing maps and drawing on them, almost the entire Turf game needs too be refactored.

Then why are we updating too the latest maps? This is not only to have the latest and greatest version "just because", this will open up for some very needed (and less needed) functions for the players in the future as well. Such as:

- Tile caching (For much lower data consumption)
- Maps rotation
- Map tilting
- Smoother feeling

We're getting closer to finish this new version but we'll be needing to test this very thoroughly inhouse first since we dont want to loose anything that we had or caught something that we didn't have (in form of bugs).

Please stay tuned, thanks.

/Turf devs

Re: Android development update

Posted: 06 Feb 2013 08:48
by GuteLappen
Wounderful news!

Great work, thanks!

Re: Android development update

Posted: 06 Feb 2013 09:49
by Martini
Awesome! Really looking forward to the next version! :)

Re: Android development update

Posted: 06 Feb 2013 10:04
by TBIT
Keep up the good work!

Re: Android development update

Posted: 06 Feb 2013 10:14
by affanicaffan
Sounds good to me, especially the caching part! :)